Unreal Tournament 3 2.1 – ‘STEAMBLOB’ Remote Denial of Service

  • 作者: Luigi Auriemma
    日期: 2010-07-20
  • 类别:
    平台:
  • 来源:https://www.exploit-db.com/exploits/14414/
  • #Original Advisory: http://aluigi.org/adv/ut3steamer-adv.txt
    #
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     Luigi Auriemma
    
    Application:Unreal Tournament III
    http://www.unrealtournament3.com
    Versions: <= 2.1 (aka 3809)
    Platforms:Windows (tested) and Linux
    Bug:unitialized pointer
    Exploitation: remote, versus server
    Date: 17 Jul 2010
    Author: Luigi Auriemma
    e-mail: aluigi@autistici.org
    web:aluigi.org
    
    
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    1) Introduction
    2) Bug
    3) The Code
    4) Fix
    
    
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    ===============
    1) Introduction
    ===============
    
    
    Unreal Tournament III is currently the latest game (2007) of the Unreal
    series created by Epic Games (http://www.epicgames.com).
    
    
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    ======
    2) Bug
    ======
    
    
    The game implements a particular command called STEAMBLOB which is
    handled in any case even if Steam is not running.
    
    This command accepts three arguments that are C, N and B and just this
    last one (doesn't matter what value it has) is the cause of a problem
    during the handling of some pointers that are left unitialized.
    The effect is the crash of the whole server due to the access to
    invalid memory or a NULL pointer.
    
    It's enough only one UDP packet to exploit the vulnerability so there
    are no limitations.
    
    
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    ===========
    3) The Code
    ===========
    
    
    http://aluigi.org/fakep/unrealfp.zip
    https://gitlab.com/exploit-database/exploitdb-bin-sploits/-/raw/main/bin-sploits/14414.zip (unrealfp.zip)
    
    unrealfp -x 2 -c "STEAMBLOB B=" SERVER PORT
    
    
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    ======
    4) Fix
    ======
    
    
    No fix.
    
    
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